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	<title>EWImport - User contributions [en]</title>
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	<updated>2026-06-14T11:37:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Fireworm&amp;diff=5726</id>
		<title>Fireworm</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Fireworm&amp;diff=5726"/>
		<updated>2025-08-21T14:27:48Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:YW EC Fireworm 1.png|thumb|250px|right|A fireworm]]''Lanthanodrax speleotraxis''.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;  (Also the occasionally occuring &amp;quot;sport&amp;quot; or hypotrophic subspecies, ''L. speleotraxis ignigastris''.)&lt;br /&gt;
&lt;br /&gt;
The fireworm is possibly a candidate for the single North American species which has had its evolution most seriously interfered with by wizardry. The original species -- just another small reptile, to start with, a member of the suborder ''Lacertilla'' and a distant relative of the [http://en.wikipedia.org/wiki/Geckos geckos] -- was repeatedly mutated by the wizards caught up in the events surrounding the final fate of [[Afallon&amp;amp;euml;]]. The most comprehensive change to their structure happened as a side effect of the great [[Aphthonic intervention | aphthonic intervention]], the wizardry intended to save as much as possible of the unique [[Atlantis | Atlantean]] flora and fauna from the impending destruction of the First Continent. The [[Rafting | rafting]] wizardry which was meant to simply transport a number of species to the newer continents went wrong during the final crisis in many important ways, and rampant [[Wizardly leakage | wizardry leakage]] contaminated and disrupted the genetic structures of many of the creatures involved. The fireworm, already susceptible to such disruption because of previous genetic manipulation, suffered far more of it during the transport to the early versions of North America and Europe than any other creature involved in the ancient [[Aphthonic intervention | rafting project]].&lt;br /&gt;
&lt;br /&gt;
In Europe and Asia, the fireworm had fewer natural enemies, and grew and changed in ways which would otherwise have been impossible. Further mutations due to the accumulation of [[Overlay | wizardly overlays]] in the more populated parts of Europe led to the rise of the offshoot species ''Draco'', the &amp;quot;true dragons&amp;quot; which became famous in Europe's medieval period for being killed by knights. (It should be made clear that most of these casualties were members of the species ''Draco ectenis'', the &amp;quot;lindworm&amp;quot; or wingless dragon, an omnivore by habit and cave-dweller by preference. Even the most heavily armored knights had a terrible batting average against ''Draco draco Europaeis'', the cliff-dwelling, strictly carnivorous winged dragon, which regarded knights merely as something with a crunchy outside and a yummy inside.)&lt;br /&gt;
&lt;br /&gt;
But in North America, where many &amp;quot;rafted&amp;quot; species with wizardly components survived for the next few millenia after the fall of Atlantis, the fireworm kept for some time its original Atlantean form -- that of a small carnivorous reptile with a tendency to burp flammable gas as a defense mechanism when frightened or upset. (No dragon, true or false, ''breathes'' fire: but even the smallest ones can ignite it on exhalation in one of a number of ways, usually involving chemical or enzymatic reactions.) However, unfortunately for the fireworm, its main Atlantean natural enemy the &amp;quot;[[King-weasel | king-weasel]]&amp;quot; (''Macrogulo gulo'', long since devolved into ''Gulo gulo'', the wolverine) succeeded in establishing itself in North America as it had not been able to do in Europe because of the presence of the [[Cockatrice, great crested | great crested cockatrice]] (''Cerastus baseliensis'') or [[Cockatrice, northern | northern cockatrice]] (''Cerastus scotodasos''). The king-weasel nearly succeeded in exterminating the fireworm:  only the smallest members of the family survived by changing their normal above-ground habit for an underground lifestyle into which the king weasels would not follow them.&lt;br /&gt;
&lt;br /&gt;
After some millennia spent living and rebuilding their gene pools in the natural caves of the East, the fireworms moved into the manufactured caves and underground spaces of the great East Coast and Midwest cities. (No fireworm species live west of the Rockies:  possibly due to uncomfortable memories secondary to the fall of Afallon&amp;amp;euml;, they will not stay in earthquake-active zones.) Regardless of what [http://www.coned.com/ ConEd] tells you, fireworms are the proximate cause of the steam New Yorkers see coming up from under the streets in all weathers -- the more steam, the larger the fireworm. They are some of the most exothermic of all Earth-based life forms, when well-fed, and the very biggest ones can prosper down in the tunnels in even the coldest weather.  When exposed to further wizardry leakage, as sometimes happens in the neighborhood of [[Worldgate complexes | worldgate complexes]], the oldest and most experienced fireworms can over time acquire some telepathic and empathic abilities.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; This enables them to force the smaller fireworms, and even members of some other species, to do their will -- shepherding food into their ambit, or otherwise serving their needs.  For this reason, smart wizards stay out of places where the older and larger fireworms can be found, unless the needs of errantry drive them there.&lt;br /&gt;
&lt;br /&gt;
Fireworms are also the ultimate source of all the stories about &amp;quot;dragons in the sewers.&amp;quot; There is a certain ironic humor to this, as wizards know there wouldn't be nearly so many stories if the things in the sewers were ''only'' dragons.&lt;br /&gt;
&lt;br /&gt;
(See also:  [[Eldest, the]]: [[Twelve, Song of the]].) ([[SYWTBAW]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;The taxonomy of the western European fireworm is somewhat confused. The ''[[Bestiarium Ignotum]]'' classified the fireworm as ''Lanthanotrops micrognotus'',  but this did not take into account the internal differences between the ''Lanthanotrops'' and ''Lanthanodrax'' families -- possibly understandable, since [http://en.wikipedia.org/wiki/Carolus_Linnaeus Linnaeus] was unable to find a dead specimen to dissect, and trapping a live one was at that point out of the question.  The ''[[Acta Parabiologica]]'''s revised classification group places the fireworm among the various members of family ''Hemerothalcus'', with the &amp;quot;true dragons&amp;quot; of the ''Lanthanodrax'' and ''Draco'' species.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Because of the already-fragile state of their DNA, such exposure over prolonged periods can also result in memory loss and other neurological problems, as seems to have been the case with the Eldest in [[SYWTBAW]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Wizardly fauna]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:YW_EC_Fireworm_1.png&amp;diff=5725</id>
		<title>File:YW EC Fireworm 1.png</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:YW_EC_Fireworm_1.png&amp;diff=5725"/>
		<updated>2025-08-21T14:26:32Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: A fireworm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A fireworm&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5724</id>
		<title>Peryton</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5724"/>
		<updated>2025-04-04T21:14:29Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Perytons_mkii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;br /&gt;
&lt;br /&gt;
Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death—souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims—perhaps the ones the Lone Power most prefers to catch—are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;br /&gt;
&lt;br /&gt;
Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the technique—trapping something of the One's making in a prolonged and mostly inescapable prison—is a favorite technique of the Lone Power's. ([[SYWTBAW]])&lt;br /&gt;
&lt;br /&gt;
See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beings (marginal)]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5723</id>
		<title>Peryton</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5723"/>
		<updated>2025-04-04T21:12:55Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Perytons_mkii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;br /&gt;
&lt;br /&gt;
Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims—perhaps the ones the Lone Power most prefers to catch—are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;br /&gt;
&lt;br /&gt;
Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the technique -- trapping something of the One's making in a prolonged and mostly inescapable prison -- is a favorite technique of the Lone Power's. ([[SYWTBAW]])&lt;br /&gt;
&lt;br /&gt;
See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beings (marginal)]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5722</id>
		<title>Peryton</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5722"/>
		<updated>2025-04-04T21:11:17Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Perytons_mkii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;br /&gt;
&lt;br /&gt;
Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;br /&gt;
&lt;br /&gt;
Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the technique -- trapping something of the One's making in a prolonged and mostly inescapable prison -- is a favorite technique of the Lone Power's. ([[SYWTBAW]])&lt;br /&gt;
&lt;br /&gt;
See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beings (marginal)]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5721</id>
		<title>Peryton</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5721"/>
		<updated>2025-04-04T21:10:05Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Perytons_mk_ii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;br /&gt;
&lt;br /&gt;
Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;br /&gt;
&lt;br /&gt;
Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the technique -- trapping something of the One's making in a prolonged and mostly inescapable prison -- is a favorite technique of the Lone Power's. ([[SYWTBAW]])&lt;br /&gt;
&lt;br /&gt;
See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Beings (marginal)]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Perytons_mkii.jpg&amp;diff=5720</id>
		<title>File:Perytons mkii.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Perytons_mkii.jpg&amp;diff=5720"/>
		<updated>2025-04-04T21:08:57Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: Perytons of the Young Wizards universe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Perytons of the Young Wizards universe&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Rodriguez,_Carmela_E.&amp;diff=5719</id>
		<title>Rodriguez, Carmela E.</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Rodriguez,_Carmela_E.&amp;diff=5719"/>
		<updated>2025-03-13T17:52:31Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Younger sister of [[Rodriguez, Helena A. | Helena]] and second oldest sister of [[Kit]], Carmela is the &amp;quot;middle child&amp;quot; of the [[Rodriguez family]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#efefef;margin:20px 10px 20px 10px;padding:10px;border:1px solid #cccccc;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:45px-Information_icon.svg.png]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;'''Vital statistics:'''&lt;br /&gt;
&lt;br /&gt;
''Full name / formal name:'' Carmela Emeda Rodriguez&amp;lt;br /&amp;gt;&lt;br /&gt;
''Nickname:'' 'Mela&amp;lt;br /&amp;gt;&lt;br /&gt;
''Height:'' cm / x' x&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Weight:'' kg / lb&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ethnicity:'' Hispanic-American&amp;lt;br /&amp;gt;&lt;br /&gt;
''Age:''  +/-? {{age warning}}&amp;lt;br /&amp;gt;&lt;br /&gt;
''Birthday:'' November 6&amp;lt;br /&amp;gt;&lt;br /&gt;
''Education:'' (primary) North East Primary, Hempstead NY&amp;lt;br /&amp;gt;(secondary) Rose Avenue School, Hempstead NY; Hempstead Jr. Sr High, Hempstead NY&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: Carmela's unusual middle name &amp;quot;Emeda&amp;quot; is an acronym made up of the initials of the first names of three of her aunts and two of her uncles. [[AWOM]])&lt;br /&gt;
&lt;br /&gt;
Timeline issues yet to be resolved make it unclear exactly how ''much'' older than Kit Carmela  is (see the discussion area for this page): Carmela is at least two years older than Kit, but possibly more.&lt;br /&gt;
&lt;br /&gt;
[[Image:YW-EC-Carmela-Rodriguez-Bastion-Cropped.png|thumb|right|200px|Carmela arrives at a crucial moment in [[Wizards at War | WAW]]: art concept courtesy of Madolin]]Nothing much is seen of Carmela in the canon until [[TWD]], where she first appears lying around in her bedroom, watching anime (in the original Japanese). This is the first indication of an aptitude for languages which becomes more marked as the series goes on, and becomes a serious cause of personal annoyance to Kit, and general astonishment to everyone else.&lt;br /&gt;
&lt;br /&gt;
It must be assumed that Carmela found out that her brother was a wizard during (or shortly after) the events of [[DW]], at which point Kit needed to reveal the fact to his parents.  Whatever the exact timing of the revelation, Carmela's attitude to [[Rodriguez, Christopher K. | Kit's]] wizardry seems from the start to have been more accepting and casual than that of their elder sister [[Rodriguez, Helena A. | Helena]], who thought it likely that Kit had done some kind of deal with the Devil. Conversations reported in [[TWD]] make it plain that Carmela finds the concept of wizardry at least untroubling, if not actually cool. Her quick acquisition of a basic vocabulary in the [[Speech, the | Speech]] suggests that the latter is more likely.&lt;br /&gt;
&lt;br /&gt;
Carmela is reported to have been rather late in acquiring any particular concern about clothes -- apparently overalls were about all she was interested in until her late teens -- but has made up for much lost time with the discovery of the [[Alien shopping channels | alien shopping channels]] which have become available on the Rodriguez family entertainment center since Kit started using wizardry to tinker with the TV's, cable's, and DVD's settings. Much of her spare time in the later books seems to be taken up with channelsurfing for bargains of various kinds. Some of these have been alien cultural artifacts: some of these, to her parents' considerable concern, have been [[Curling iron | weaponry]]. She has used this kind of &amp;quot;bargain&amp;quot; to good effect on occasion, especially during the events of [[WAW]].&lt;br /&gt;
&lt;br /&gt;
It would be easy for someone unfamiliar with her growing list of exploits to dismiss Carmela as a fluffhead mostly interested in clothes and boys -- as, from Kit's point of view, an endless parade of the latter seem to be trying to get Carmela's attention (and she's apparently not above letting them think one or another of them are getting it, at a rate of one per week or so). But her continuing interest in the far-out, fun, and freaky conceals a rock-solid loyalty to and protectiveness of her little brother, who she sometimes seems to think is getting in over his head, and needs taking care of. This attitude frequently drives Kit to distraction, as do her unpredictable attitudes toward his fellow wizards -- alternately affectionate (in the cases of [[Filif]] and [[Sker'ret]]), faintly scornful (as in the case of [[ke Nelaid, Roshaun | Prince Roshaun]]), or predatory (as regards [[Nolan, Ronan | Ronan]]).  But from all indications, this situation seems scheduled to go on as it's been going, or possibly to get even worse, as Carmela becomes more fluent in the Speech, the world of errantry, and the fine art of driving her little brother nuts. ([[TWD]] ''et seq.'')&lt;br /&gt;
&lt;br /&gt;
([http://madolin.deviantart.com/art/scene-from-wizards-at-war-27795547?offset=25 Link to Madolin's art])&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Chur&amp;diff=5718</id>
		<title>Chur</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Chur&amp;diff=5718"/>
		<updated>2025-02-13T16:12:49Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Chur-1.jpg|thumb|300px|A view of Chur, looking down from the ancient bishopric vineyards of the Hof: in the background, the Calanda mountain]]&amp;lt;p&amp;gt;(pronounced:  &amp;quot;Khoor&amp;quot;) This beautiful old city in the southeastern part of Switzerland (see its [http://en.wikipedia.org/wiki/Chur Wikipedia listing] for more information) is one of the oldest continuously inhabited places in Europe.  Chur's initial settlement happened in the Neolithic period, around 2500 BC, on the left side of the river Plessur:  the remnants of Bronze Age, Iron Age and Roman&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; buildings can still be found in the ancient settlement-area, now known as Welschd&amp;amp;ouml;rfli, the &amp;quot;strangers' town&amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Some of the visitors in that ancient past would have seemed more than usually strange, as Chur became one of Europe's first &amp;quot;managed&amp;quot; [[Worldgate | worldgate]] sites.  The management at first came from outside; when local population pressure rose high enough to equal the local value of the [[Threshold constant | threshold constant]] and the first worldgate manifested itself in the Welschd&amp;amp;ouml;rfli area, it was detected by the ancient [[Interconnect Project]] based on [[Alterf IVa]] / [[lambda Leonis IVa]].  The Project operators—surprised at the power and reach of so new and remote a gate—sent a [[Demisiv]] translocation manager to Welschd&amp;amp;ouml;rfli, thus probably giving rise to some of the stories about the ancient Celts worshipping trees.  This management role was passed to the [[Interconnect Project management redistribution team]] at [[Rirhath B]] some two millennia later, subsequent to the collapse of [[Alterf]].[[Image:Remains.jpg|thumb|left|Roman remains at Welschd&amp;amp;ouml;rfli]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;One other gate spontaneously appeared during the 1400's in the neighborhood of the Calanda mountain north of Chur, and was the cause of many early stories suggesting that the mountain was  haunted.  This gate was later relocated to the neighborhood of [https://www.sbb.ch/en/travel-information/stations/find-station/chur-station.html Chur SBB], the [http://www.sbb.ch Swiss National Railways] station north of Chur's old town. It was once again relocated in the 1990's to accomodate the first stage of the track reorganization there, and the construction of the new regional postbus facility.  Another worldgate relocation was required during April 2007 in anticipation of the summer opening of the refurbished / expanded Chur SBB station facilities. ([https://www.360panoramas.co.uk/30/39/Chur_Railway_Station Click here for a panoramic view of the station during recent construction])&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Because of the surprising power of the two worldgates, they still attract high levels of traffic both from Europe-based wizards doing on-Earth transits, and wizards located elsewhere on Earth who want to avoid the peak traffic levels at intercontinual gate facilities like [[Grand Central Terminal]].  At the [[Crossings Intercontinual Gating Facility | Crossings]], as a &amp;quot;legacy destination&amp;quot;, Chur has a dedicated gate cluster in the Main Concourse (hexes 330-340). And in Switzerland, [http://www.calanda.com/ Calanda] is now just a really great brand of beer.  ([[TBONWM]] ''et seq.'')&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;(See also:  [[Samnaun]].)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;The city's present name is derived initially from an ancient Celtic word, ''kora'' or ''koria'', &amp;quot;tribe&amp;quot;, and later from ''Curia Rhaetiae'',  &amp;quot;the Courts of the Raetians&amp;quot; (the Raetii were the local Celtic tribe, mentioned by Julius Caesar in his writings).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Infrastructure]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Chur&amp;diff=5717</id>
		<title>Chur</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Chur&amp;diff=5717"/>
		<updated>2025-02-13T16:09:32Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Chur-1.jpg|thumb|300px|A view of Chur, looking down from the ancient bishopric vineyards of the Hof: in the background, the Calanda mountain]]&amp;lt;p&amp;gt;(pronounced:  &amp;quot;Khoor&amp;quot;) This beautiful old city in the southeastern part of Switzerland (see its [http://en.wikipedia.org/wiki/Chur Wikipedia listing] for more information) is one of the oldest continuously inhabited places in Europe.  Chur's initial settlement happened in the Neolithic period, around 2500 BC, on the left side of the river Plessur:  the remnants of Bronze Age, Iron Age and Roman&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; buildings can still be found in the ancient settlement-area, now known as Welschd&amp;amp;ouml;rfli, the &amp;quot;strangers' town&amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Some of the visitors in that ancient past would have seemed more than usually strange, as Chur became one of Europe's first &amp;quot;managed&amp;quot; [[Worldgate | worldgate]] sites.  The management at first came from outside; when local population pressure rose high enough to equal the local value of the [[Threshold constant | threshold constant]] and the first worldgate manifested itself in the Welschd&amp;amp;ouml;rfli area, it was detected by the ancient [[Interconnect Project]] based on [[Alterf IVa]] / [[lambda Leonis IVa]].  The Project operators—surprised at the power and reach of so new and remote a gate—sent a [[Demisiv]] translocation manager to Welschd&amp;amp;ouml;rfli, thus probably giving rise to some of the stories about the ancient Celts worshipping trees.  This management role was passed to the [[Interconnect Project management redistribution team]] at [[Rirhath B]] some two millennia later, subsequent to the collapse of [[Alterf]].[[Image:Remains.jpg|thumb|left|Roman remains at Welschd&amp;amp;ouml;rfli]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;One other gate spontaneously appeared during the 1400's in the neighborhood of the Calanda mountain north of Chur, and was the cause of many early stories suggesting that the mountain was  haunted.  This gate was later relocated to the neighborhood of [https://www.sbb.ch/en/travel-information/stations/find-station/chur-station.html Chur SBB], the [http://www.sbb.ch Swiss National Railways] station north of Chur's old town. It was once again relocated in the 1990's to accomodate the first stage of the track reorganization there, and the construction of the new regional postbus facility.  Another worldgate relocation was required during April 2007 in anticipation of the summer opening of the refurbished / expanded Chur SBB station facilities. ([http://www.panoramicearth.com/931/Chur/Chur_Railway_Station Click here for a panoramic view of the station during recent construction])&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Because of the surprising power of the two worldgates, they still attract high levels of traffic both from Europe-based wizards doing on-Earth transits, and wizards located elsewhere on Earth who want to avoid the peak traffic levels at intercontinual gate facilities like [[Grand Central Terminal]].  At the [[Crossings Intercontinual Gating Facility | Crossings]], as a &amp;quot;legacy destination&amp;quot;, Chur has a dedicated gate cluster in the Main Concourse (hexes 330-340). And in Switzerland, [http://www.calanda.com/ Calanda] is now just a really great brand of beer.  ([[TBONWM]] ''et seq.'')&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;(See also:  [[Samnaun]].)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;The city's present name is derived initially from an ancient Celtic word, ''kora'' or ''koria'', &amp;quot;tribe&amp;quot;, and later from ''Curia Rhaetiae'',  &amp;quot;the Courts of the Raetians&amp;quot; (the Raetii were the local Celtic tribe, mentioned by Julius Caesar in his writings).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Infrastructure]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Remains.jpg&amp;diff=5716</id>
		<title>File:Remains.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Remains.jpg&amp;diff=5716"/>
		<updated>2025-02-13T16:08:44Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: Roman remains at Welschdörfli&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Roman remains at Welschdörfli&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Chur-1.jpg&amp;diff=5715</id>
		<title>File:Chur-1.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Chur-1.jpg&amp;diff=5715"/>
		<updated>2025-02-13T15:59:14Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: A view of Chur, looking down from the ancient bishopric vineyards of the Hof: in the background, the Calanda mountain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A view of Chur, looking down from the ancient bishopric vineyards of the Hof: in the background, the Calanda mountain&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Dragonpage.jpg&amp;diff=5714</id>
		<title>File:Dragonpage.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Dragonpage.jpg&amp;diff=5714"/>
		<updated>2024-09-13T13:45:47Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=WizPod&amp;diff=5713</id>
		<title>WizPod</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=WizPod&amp;diff=5713"/>
		<updated>2024-06-20T09:50:13Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Touch_Only_Horizontal.jpg|left|thumb|375px|A WizPod Touch running the iSpell live-wizardry management app]]An instance or implementation of the [[Wizard's Manual]] installed in a suitably adapted [http://www.apple.com/ipod/ iPod]. Such devices, when running in Manual mode, routinely display the [[Apple Without A Bite, the | Apple Without a Bite]]. WizPods may be assumed to be part of the same [[digital wizardry initiative]] that [[Swale, Thomas B. | Tom Swale]] alludes to in [[HW]].&lt;br /&gt;
&lt;br /&gt;
In everyday use WizPods mimic the look-and-feel of the unmodified devices and support all their usual functions. However, since each WizPod also contains an inbuilt &amp;quot;stand-alone&amp;quot; [[temporospatial claudication]], the devices are able to unfold to many times their apparent external size to display data, and are especially useful for working with [[spell diagram | spell diagrams]] which are better rendered in 3D format. Data storage is also managed through the claudication via intuitive on-demand streaming swap-in / swap-out to a closed-continuum &amp;quot;hotvoid&amp;quot; space, theoretically implying near-infinite storage for a WizPod's total contents. Onboard storage is handled by an [[Alterf Technology]]-sourced SentientManagement quark-trap lattice solid rated at 120 yottabytes (though theoretically capable of much more if you ask it nicely).&lt;br /&gt;
&lt;br /&gt;
Wizardly implementations of the iPod began appearing simultaneously with the the debut of the so-called 4G models. There is speculation as to why rollout was delayed this long, but the consensus seems to be that the Powers that Be were waiting for the hardware to become sufficiently widespread that it no longer provoked much comment.  Since then a regular progression of new WizPods have appeared in tandem with their less wizardly cousins, but none with quite the ballyhoo of the new 6G WizPod, or WizPod Touch, which appears above / to the left. This model introduced the new touch interface as well as numerous new software features.[[Image:SmallBlackIpod.jpg|thumb|right|191px|A 4G WizPod in operation]]&lt;br /&gt;
&lt;br /&gt;
(The full implementation of the companion WizPhone device was delayed for some while due to problems with the international service providers on Earth, but these difficulties have now been resolved, and the new device is in general distribution.)&lt;br /&gt;
&lt;br /&gt;
WizPods as a class remained in [[performance beta]] for several years after their introduction;  interested wizards had to specifically request the Manual-to-WizPod [[outgrade]] from their local [[Advisory wizard]] and were required to participate in device error-checking and debugging until the modality was declared out of beta by the team of wizards handling planetary modality management for the Powers. That milestone was passed in February 2008, at which time WizPods went into general circulation both as elective modalities and &amp;quot;release modalities&amp;quot; for new / [[probationary]] wizards.&lt;br /&gt;
&lt;br /&gt;
WizPods behave like other [[Wizard's Manual | Manual]] implementations in that they are self-upgrading and self-augmenting, transparently adding new apps and online / [[Upline | upline]] features in the same manner as &amp;quot;print&amp;quot; and other hard-format Manuals do. Physical-model differences are upgraded on an elective basis:  wizards who're hooked on clickwheels do not have to suffer for their preference, as all WizPods share the same feature set regardless of appearance (including their ability to handle third-party apps). The feature set is completely backwardly compatible with all current WizPod models whether or not their &amp;quot;street versions&amp;quot; include visible display; even the WizShuffle has room via its inbuilt claudication for the SentientManagement lattice solid, and can be [[spellhack | spellhacked]] or otherwise [[spellmod | modded]] to produce display and other functions in accordance with the wizard-user's preference.&lt;br /&gt;
&lt;br /&gt;
[[McAllister, Darryl | Darryl McAllister]] turns up on the Moon with a WizPod during the crisis meeting in [[WAW]], causing [[Callahan, Dairine | Dairine]] to go into a state of serious hardware envy. (The description of Darryl's model suggests that he was then using one of the 4G implementations, though sometime between then and [[AWOM]] he appears to have gone for the upgrade to a wizPhone.)&lt;br /&gt;
&lt;br /&gt;
An ad for the newest model WizPod, detailing some of its more attractive features, can be seen [http://www.youngwizards.com/The-WizPod-Touch here.] ([[WAW]], [[AWOM]], ''et al.'')&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Theory of wizardry]]&lt;br /&gt;
[[Category:History of wizardry]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Man_In_The_Bar,_the&amp;diff=5712</id>
		<title>Man In The Bar, the</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Man_In_The_Bar,_the&amp;diff=5712"/>
		<updated>2024-06-09T20:55:22Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Man In The Bar The.jpg|200px|thumb|right|The Man in the Bar might have looked something like this]]During [[Callahan,_Dairine|Dairine's]] flight from Earth in [[High Wizardry]], her bacon is very conclusively saved in a [[Crossings]] bar by a stranger who helps Dairine escape from the BEMs who are chasing her.&lt;br /&gt;
&lt;br /&gt;
“So rattled was she that though she stared right at the person who was steadying her, it took her precious seconds to see him. He was built slight and strong, wearing a white shirt and sweater and a long fawn-colored jacket; a fair-haired young man with quick bright eyes and an intelligent face.” Dairine is very surprised to discover that he’s English-speaking.&lt;br /&gt;
&lt;br /&gt;
There has been considerable speculation about this person’s identity. If the description is correct, he might look something like the man in the image to the right. He is described as being “telepathically sensitive”. But beyond this, the man is not further described in the HW text except as “just one more of the billions of hominids moving about the worlds.” However, his quick and resourceful response to Dairine’s problem suggests that he was a person with considerable experience in dealing with situations like being chased around by heavily armed aliens.&lt;br /&gt;
&lt;br /&gt;
After the scene this man stages to help Dairine escape – thoroughly trashing one of the Crossings’ many bars to slow down the pursuing Satrachi – he apparently spends some hours in the custody of Crossings security before being released. [[HW]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Rowancharm.jpg&amp;diff=5711</id>
		<title>File:Rowancharm.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Rowancharm.jpg&amp;diff=5711"/>
		<updated>2024-05-02T12:45:00Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: A cross-sharped construct of twigs bound with red yarn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A cross-sharped construct of twigs bound with red yarn&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=WizPod&amp;diff=5710</id>
		<title>WizPod</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=WizPod&amp;diff=5710"/>
		<updated>2024-03-13T14:53:27Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Touch_Only_Horizontal.jpg|left|thumb|375px|A WizPod Touch running the iSpell live-wizardry management app]]An instance or implementation of the [[Wizard's Manual]] installed in a suitably adapted [http://www.apple.com/ipod/ iPod]. Such devices, when running in Manual mode, routinely display the [[Apple Without A Bite, the | Apple Without a Bite]]. WizPods may be assumed to be part of the same [[digital wizardry initiative]] that [[Swale, Thomas B. | Tom Swale]] alludes to in [[HW]].&lt;br /&gt;
&lt;br /&gt;
In everyday use WizPods mimic the look-and-feel of the unmodified devices and support all their usual functions. However, since each WizPod also contains an inbuilt &amp;quot;stand-alone&amp;quot; [[temporospatial claudication]], the devices are able to unfold to many times their apparent external size to display data, and are especially useful for working with [[spell diagram | spell diagrams]] which are better rendered in 3D format. Data storage is also managed through the claudication via intuitive on-demand streaming swap-in / swap-out to a closed-continuum &amp;quot;hotvoid&amp;quot; space, theoretically implying near-infinite storage for a WizPod's total contents. Onboard storage is handled by an [[Alterf Technology]]-sourced SentientManagement quark-trap lattice solid rated at 120 yottabytes (though theoretically capable of much more if you ask it nicely).&lt;br /&gt;
&lt;br /&gt;
Wizardly implementations of the iPod began appearing simultaneously with the the debut of the so-called 4G models. There is speculation as to why rollout was delayed this long, but the consensus seems to be that the Powers that Be were waiting for the hardware to become sufficiently widespread that it no longer provoked much comment.  Since then a regular progression of new WizPods have appeared in tandem with their less wizardly cousins, but none with quite the ballyhoo of the new 6G WizPod, or WizPod Touch, which appears above / to the left. This model introduced the new touch interface as well as numerous new software features.[[Image:SmallBlackIpod.jpg|thumb|right|191px|A 4G WizPod in operation]]&lt;br /&gt;
&lt;br /&gt;
(The full implementation of the companion WizPhone device was delayed for some while due to problems with the international service providers on Earth, but these difficulties have now been resolved, and the new device is in general distribution.)&lt;br /&gt;
&lt;br /&gt;
WizPods as a class remained in [[performance beta]] for several years after their introduction;  interested wizards had to specifically request the Manual-to-WizPod [[outgrade]] from their local [[Advisory wizard]] and were required to participate in device error-checking and debugging until the modality was declared out of beta by the team of wizards handling planetary modality management for the Powers. That milestone was passed in February 2008, at which time WizPods went into general circulation both as elective modalities and &amp;quot;release modalities&amp;quot; for new / [[probationary]] wizards.&lt;br /&gt;
&lt;br /&gt;
WizPods behave like other [[Wizard's Manual | Manual]] implementations in that they are self-upgrading and self-augmenting, transparently adding new apps and online / [[Upline | upline]] features in the same manner as &amp;quot;print&amp;quot; and other hard-format Manuals do. Physical-model differences are upgraded on an elective basis:  wizards who're hooked on clickwheels do not have to suffer for their preference, as all WizPods share the same feature set regardless of appearance (including their ability to handle third-party apps). The feature set is completely backwardly compatible with all current WizPod models whether or not their &amp;quot;street versions&amp;quot; include visible display; even the WizShuffle has room via its inbuilt claudication for the SentientManagement lattice solid, and can be [[spellhack | spellhacked]] or otherwise [[spellmod | modded]] to produce display and other functions in accordance with the wizard-user's preference.&lt;br /&gt;
&lt;br /&gt;
[[[McAllister, Darryl | Darryl McAllister]] turns up on the Moon with a WizPod during the crisis meeting in [[WAW]], causing [[Callahan, Dairine | Dairine]] to go into a state of serious hardware envy. (The description of Darryl's model suggests that he was then using one of the 4G implementations, though sometime between then and [[AWOM]] he appears to have gone for the upgrade to a wizPhone.)&lt;br /&gt;
&lt;br /&gt;
An ad for the newest model WizPod, detailing some of its more attractive features, can be seen [http://www.youngwizards.com/The-WizPod-Touch here.] ([[WAW]], [[AWOM]], ''et al.'')&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Theory of wizardry]]&lt;br /&gt;
[[Category:History of wizardry]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=WizPod&amp;diff=5709</id>
		<title>WizPod</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=WizPod&amp;diff=5709"/>
		<updated>2024-03-13T14:28:46Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Touch_Only_Horizontal.jpg|left|thumb|375px|A WizPod Touch running the iSpell live-wizardry management app]]An instance or implementation of the [[Wizard's Manual]] installed in a suitably adapted [http://www.apple.com/ipod/ iPod]. Such devices, when running in Manual mode, routinely display the [[Apple Without A Bite, the | Apple Without a Bite]]. WizPods may be assumed to be part of the same [[digital wizardry initiative]] that [[Swale, Thomas B. | Tom Swale]] alludes to in [[HW]].&lt;br /&gt;
&lt;br /&gt;
In everyday use WizPods mimic the look-and-feel of the unmodified devices and support all their usual functions. However, since each WizPod also contains an inbuilt &amp;quot;stand-alone&amp;quot; [[temporospatial claudication]], the devices are able to unfold to many times their apparent external size to display data, and are especially useful for working with [[spell diagram | spell diagrams]] which are better rendered in 3D format. Data storage is also managed through the claudication via intuitive on-demand streaming swap-in / swap-out to a closed-continuum &amp;quot;hotvoid&amp;quot; space, theoretically implying near-infinite storage for a WizPod's total contents. Onboard storage is handled by an [[Alterf Technology]]-sourced SentientManagement quark-trap lattice solid rated at 120 yottabytes (though theoretically capable of much more if you ask it nicely).&lt;br /&gt;
&lt;br /&gt;
Wizardly implementations of the iPod began appearing simultaneously with the the debut of the so-called 4G models. There is speculation as to why rollout was delayed this long, but the consensus seems to be that the Powers that Be were waiting for the hardware to become sufficiently widespread that it no longer provoked much comment.  Since then a regular progression of new WizPods have appeared in tandem with their less wizardly cousins, but none with quite the ballyhoo of the new 6G WizPod, or WizPod Touch, which appears above / to the left. This model introduced the new touch interface as well as numerous new software features.[[Image:SmallBlackIpod.jpg|thumb|right|191px|A 4G WizPod in operation]]&lt;br /&gt;
&lt;br /&gt;
(The full implementation of the companion WizPhone device was delayed for some while due to problems with the international service providers on Earth, but these difficulties have now been resolved, and the new device is in general distribution.)&lt;br /&gt;
&lt;br /&gt;
WizPods as a class remained in [[performance beta]] for several years after their introduction;  interested wizards had to specifically request the Manual-to-WizPod [[outgrade]] from their local [[Advisory wizard]] and were required to participate in device error-checking and debugging until the modality was declared out of beta by the team of wizards handling planetary modality management for the Powers. That milestone was passed in February 2008, at which time WizPods went into general circulation both as elective modalities and &amp;quot;release modalities&amp;quot; for new / [[probationary]] wizards.&lt;br /&gt;
&lt;br /&gt;
WizPods behave like other [[Wizard's Manual | Manual]] implementations in that they are self-upgrading and self-augmenting, transparently adding new apps and online / [[Upline | upline]] features in the same manner as &amp;quot;print&amp;quot; and other hard-format Manuals do. Physical-model differences are upgraded on an elective basis:  wizards who're hooked on clickwheels do not have to suffer for their preference, as all WizPods share the same feature set regardless of appearance (including their ability to handle third-party apps). The feature set is completely backwardly compatible with all current WizPod models whether or not their &amp;quot;street versions&amp;quot; include visible display; even the WizShuffle has room via its inbuilt claudication for the SentientManagement lattice solid, and can be [[spellhack | spellhacked]] or otherwise [[spellmod | modded]] to produce display and other functions in accordance with the wizard-user's preference.&lt;br /&gt;
&lt;br /&gt;
[[[McAllister, Darryl | Darryl McAllister]] turns up on the Moon with a WizPod during the crisis meeting in [[WAW]], causing [[Callahan, Dairine | Dairine]] to go into a state of serious hardware envy. (The description of Darryl's model suggests that he was then using one of the 4G implementations, though sometime between then and [[AWOM]] he appears to have gone for the upgrade.)&lt;br /&gt;
&lt;br /&gt;
An ad for the newest model WizPod, detailing some of its more attractive features, can be seen [http://www.youngwizards.com/The-WizPod-Touch here.] ([[WAW]], [[AWOM]], ''et al.'')&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Theory of wizardry]]&lt;br /&gt;
[[Category:History of wizardry]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5708</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5708"/>
		<updated>2024-03-11T16:58:36Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The Moynihan Train Hall]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years. This is despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that once housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office] on 8th Avenue. Since for logistical reasons the worldgates are normally tethered to current/active track structure, the tracks' reorganization and relocation have meant that the gates too have had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station commuter space] go forward, this will probably cause yet more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5707</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5707"/>
		<updated>2024-03-11T16:57:55Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The Moynihan Train Hall]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years. This is despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office] on 8th Avenue. Since for logistical reasons the worldgates are normally tethered to current/active track structure, the tracks' reorganization and relocation have meant that the gates too have had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station commuter space] go forward, this will probably cause yet more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5706</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5706"/>
		<updated>2024-03-11T16:57:28Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The Moynihan Train Hall]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years. This is despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office] on 8th Avenue. Since for logistical reasons the worldgates are normally tethered to current/active track structure, the tracks' reorganization and relocation have meant that the gates too have had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station commuter space] go forward, this will probably cause much more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5705</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5705"/>
		<updated>2024-03-11T16:56:09Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The Moynihan Train Hall]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years. This is despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office] on 8th Avenue. Since for logistical reasons the worldgates are normally tethered to current/active track structure, the tracks' reorganization and relocation have meant that the gates too have had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station space] go forward, this will probably cause much more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5704</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5704"/>
		<updated>2024-03-11T16:54:54Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The Moynihan Train Hall]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years. This is despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office] on 8th Avenue. Since the worldgates are normally tethered to current track structure, the tracks' reorganization and relocation means that the gates too has had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station space] go forward, this will probably cause much more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5703</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5703"/>
		<updated>2024-03-11T16:54:25Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The Moynihan Train Hall]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years. This is despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office]on 8th Avenue. Since the worldgates are normally tethered to current track structure, the tracks' reorganization and relocation means that the gates too has had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station space] go forward, this will probably cause much more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5702</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5702"/>
		<updated>2024-03-11T16:52:47Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The Moynihan Train Hall]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office]on 8th Avenue. Since the worldgates are normally tethered to current track structure, the tracks' reorganization and relocation means that the gates too has had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station space] go forward, this will probably cause much more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5701</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5701"/>
		<updated>2024-03-11T16:51:42Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg|thumb|300px|The future Penn Station]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office]on 8th Avenue. Since the worldgates are normally tethered to current track structure, the tracks' reorganization and relocation means that the gates too has had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station space] go forward, this will probably cause much more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg&amp;diff=5700</id>
		<title>File:Moynihan Train Hall interior, Dec 27 2022.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Moynihan_Train_Hall_interior,_Dec_27_2022.jpg&amp;diff=5700"/>
		<updated>2024-03-11T16:51:05Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5699</id>
		<title>Pennsylvania Station</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Pennsylvania_Station&amp;diff=5699"/>
		<updated>2024-03-11T16:49:29Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located at 33rd Street between 7th and 8th Avenues in [[Manhattan]], [http://www.transitcenter.com/transitguide/hub_nyp.htm Pennsylvania Station] (like many other large busy transit points on Earth) conceals in its workings a [[Worldgating facility | worldgating facility]].  Penn's two worldgates are used mostly for on-Earth &amp;quot;rapid transit&amp;quot; by wizards working on the East Coast of North America:  doing a personal worldgating into Penn and then letting the hard-wired gates handle the longer part of a transit is a time-honored energy-saving strategy.&lt;br /&gt;
[[Image:NewFarley.jpg|thumb|200px|The future Penn Station]]&lt;br /&gt;
Transits through Penn, however, are likely to become more problematic over the next few years despite the long-anticipated relocation of all Penn's Amtrak rail services from the cramped quarters beneath Madison Square Garden / the Felt Forum into a new space at the [https://en.wikipedia.org/wiki/Moynihan_Train_Hall Moynihan Train Hall] in the beautiful old Beaux-Arts building that housed the [https://en.wikipedia.org/wiki/James_A._Farley_Building Farley Post Office]on 8th Avenue. Since the worldgates are normally tethered to current track structure, the tracks' reorganization and relocation means that the gates too has had to be relocated. This work is mentioned briefly in [[OHMWS/TVTQ]] and also in [[WH]], and the actual moving of the gates is described in the first chapter of [[TBM]]. &lt;br /&gt;
&lt;br /&gt;
If the current NY state plans for the [https://new.mta.info/project/penn-station-reconstruction reconstruction of the Madison Square Garden-adjacent Penn Station space] go forward, this will probably cause much more disruption to worldgating schedules. Transiting wizards should be careful to check their manuals for details before travel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Grand_Central_Terminal&amp;diff=5698</id>
		<title>Grand Central Terminal</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Grand_Central_Terminal&amp;diff=5698"/>
		<updated>2024-03-11T16:34:01Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GCT_in_Blizzard_of_2015.jpg|thumb|250px|The Main Concourse at GCT in 2015]]A major public transport hub in mid-Manhattan, [[New York City]], and the location of the [[Grand Central Terminal gating complex | larger complex]] of New York's two [[Worldgate complexes | worldgating complexes]]. The facility appears often in the Young Wizards series, due to characters who either use the gating complex there for &amp;quot;mass transit&amp;quot; purposes, or work there full time. (Much information about the public/nonwizardly aspects of Grand Central can be found at its [http://en.wikipedia.org/wiki/Grand_Central_Terminal Wikipedia entry]. NB:  the usage &amp;quot;Grand Central Station&amp;quot; properly refers to the associated [https://www.loc.gov/item/ny1617/ US Post Office], not the terminal.)&lt;br /&gt;
&lt;br /&gt;
The venerable Terminal has an eventful time of it in the series.  Most prominently, [[Nita]] and [[Kit]] flee the [[Lone Power]] through the Main Concourse in [[SYWTBAW]]; and the downstairs track structure is subject to an invasion by mutated extradimensional saurians in [[TBONWM]] -- an incursion which requires a lot of [[patch | patching]], as among its many untoward results is the devouring of a tenor closely resembling [[Pavarotti, Luciano | Luciano Pavarotti]] by a dinosaur.&lt;br /&gt;
&lt;br /&gt;
However, the Terminal's use by wizards is mostly much lower-key. Rather than do custom-constructed gatings for long-distance travel -- since these use a lot of energy, and saving energy is a major concern of those out on [[errantry]] -- most wizards east of the Mississippi elect to do a short &amp;quot;jump&amp;quot; to Grand Central and then use one of the gates associated with the upper-level track structure there for their onward journey. Since the gates are invisible, it's fairly easy for a careful wizard in a crowd of commuters to go completely unnoticed as they make that longer transit to Borneo or Antarctica.&lt;br /&gt;
&lt;br /&gt;
The worldgates in GCT are managed by a team of [[Primary worldgate management team (Manhattan) | feline worldgate managers]]. Cats are best equipped to work casually with worldgates because they can see and handle [[hyperstrings]] naturally;  most other wizards must employ special routines to perceive and manipulate these.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Grand_Central_Terminal&amp;diff=5697</id>
		<title>Grand Central Terminal</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Grand_Central_Terminal&amp;diff=5697"/>
		<updated>2024-03-11T15:04:05Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GCT_in_Blizzard_of_2015.jpg|thumb|250px|The Main Concourse at GCT in 2015]]A major public transport hub in mid-Manhattan, [[New York City]], and the location of the [[Grand Central Terminal gating complex | larger complex]] of New York's two [[Worldgate complexes | worldgating complexes]]. The facility appears often in the Young Wizards series, due to characters who either use the gating complex there for &amp;quot;mass transit&amp;quot; purposes, or work there full time. (Much information about the public/nonwizardly aspects of Grand Central can be found at its [http://en.wikipedia.org/wiki/Grand_Central_Terminal Wikipedia entry]. NB:  the usage &amp;quot;Grand Central Station&amp;quot; properly refers to the associated [https://www.loc.gov/item/ny1617/ US Post Office], not the terminal.)&lt;br /&gt;
&lt;br /&gt;
The venerable Terminal has an eventful time of it in the series.  Most prominently, [[Nita]] and [[Kit]] flee the [[Lone Power]] through the Main Concourse in [[SYWTBAW]]; and the downstairs track structure is subject to an invasion by mutated extradimensional saurians in [[TBONWM]] -- an incursion which requires a lot of [[patch | patching]], as among its many untoward results is the devouring of a tenor closely resembling [[Pavarotti, Luciano | Luciano Pavarotti]] by a dinosaur.&lt;br /&gt;
&lt;br /&gt;
However, the Terminal's use by wizards is mostly much lower-key. Rather than do custom-constructed gatings for long-distance travel -- since these use a lot of energy, and saving energy is a major concern of those out on [[errantry]] -- most wizards east of the Mississippi elect to do a short &amp;quot;jump&amp;quot; to Grand Central and then use one of the gates associated with the upper-level track structure there for their onward journey. Since the gates are invisible, it's fairly easy for a careful wizard in a crowd of commuters to go completely unnoticed as he or she makes that longer transit to Borneo or Antarctica.&lt;br /&gt;
&lt;br /&gt;
The worldgates in GCT are managed by a team of [[Primary worldgate management team (Manhattan) | feline worldgate managers]]. Cats are best equipped to work casually with worldgates because they can see and handle [[hyperstrings]] naturally;  most other wizards must employ special routines to perceive and manipulate these.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Grand_Central_Terminal&amp;diff=5696</id>
		<title>Grand Central Terminal</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Grand_Central_Terminal&amp;diff=5696"/>
		<updated>2024-03-11T14:58:59Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GCT_in_Blizzard_of_2015.jpg|thumb|250px|The Main Concourse at GCT in 2015]]A major public transport hub in mid-Manhattan, [[New York City]], and the location of the [[Grand Central Terminal gating complex | larger complex]] of New York's two [[Worldgate complexes | worldgating complexes]]. The facility appears often in the Young Wizards series, due to characters who either use the gating complex there for &amp;quot;mass transit&amp;quot; purposes, or work there full time. (Much information about the public/nonwizardly aspects of Grand Central can be found at its [http://en.wikipedia.org/wiki/Grand_Central_Terminal Wikipedia entry]. NB:  the usage &amp;quot;Grand Central Station&amp;quot; properly refers to the associated US Post Office, not the terminal.)&lt;br /&gt;
&lt;br /&gt;
The venerable Terminal has an eventful time of it in the series.  Most prominently, [[Nita]] and [[Kit]] flee the [[Lone Power]] through the Main Concourse in [[SYWTBAW]]; and the downstairs track structure is subject to an invasion by mutated extradimensional saurians in [[TBONWM]] -- an incursion which requires a lot of [[patch | patching]], as among its many untoward results is the devouring of a tenor closely resembling [[Pavarotti, Luciano | Luciano Pavarotti]] by a dinosaur.&lt;br /&gt;
&lt;br /&gt;
However, the Terminal's use by wizards is mostly much lower-key. Rather than do custom-constructed gatings for long-distance travel -- since these use a lot of energy, and saving energy is a major concern of those out on [[errantry]] -- most wizards east of the Mississippi elect to do a short &amp;quot;jump&amp;quot; to Grand Central and then use one of the gates associated with the upper-level track structure there for their onward journey. Since the gates are invisible, it's fairly easy for a careful wizard in a crowd of commuters to go completely unnoticed as he or she makes that longer transit to Borneo or Antarctica.&lt;br /&gt;
&lt;br /&gt;
The worldgates in GCT are managed by a team of [[Primary worldgate management team (Manhattan) | feline worldgate managers]]. Cats are best equipped to work casually with worldgates because they can see and handle [[hyperstrings]] naturally;  most other wizards must employ special routines to perceive and manipulate these.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:GCT_in_Blizzard_of_2015.jpg&amp;diff=5695</id>
		<title>File:GCT in Blizzard of 2015.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:GCT_in_Blizzard_of_2015.jpg&amp;diff=5695"/>
		<updated>2024-03-11T14:57:35Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Gibraltar_Passthrough_Intervention&amp;diff=5694</id>
		<title>Gibraltar Passthrough Intervention</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Gibraltar_Passthrough_Intervention&amp;diff=5694"/>
		<updated>2024-02-09T13:54:28Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complex and groundbreaking wizardry designed by the hydromage and Planetary wizard Angelina Pellegrino. The Passthrough was designed to augment the exchange of sea water between the Mediterranean and Atlantic Oceans through the Straits of Gibraltar.&lt;br /&gt;
&lt;br /&gt;
During the early industrial-revolution period, the waters of the eastern Mediterranean were already starting to have difficulty purging themselves of human-sourced pollution and contaminants due to a transient spike in Gulf Stream temperatures and a disruption of the interaction between the Med's thermohaline layer and the colder, less saline Atlantic waters. Pellegrino's wizardry was designed to boost large sections of the thermohaline layer up to levels where the warmer, saltier water could more easily flow out into the Atlantic over the Camarinal Sill in the straits.&lt;br /&gt;
&lt;br /&gt;
The wizardry itself involves the temporary construction of double or triple forcefield tubes through which the water is forced. Venturi structures constructed inside the tubes are energized by a controlled inflow of hydrogen and oxygen gases cracked out of the water coming in contact with the forcefields. The pressure differential produced by the compressed gases boosts the water up the tubes, which ensure that the water proceeds in the desired direction and at the proper speed. The Passthrough spell itself is remarkable for how efficiently it uses the wizard's energy to move huge amounts of water with the minimum power outlay. (AWOM)&lt;br /&gt;
&lt;br /&gt;
(Transferred to new EC site)&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Gibraltar_Passthrough_Intervention&amp;diff=5693</id>
		<title>Gibraltar Passthrough Intervention</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Gibraltar_Passthrough_Intervention&amp;diff=5693"/>
		<updated>2024-02-09T13:53:57Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complex and groundbreaking wizardry designed by the hydromage and Planetary wizard Angelina Pellegrino. The Passthrough was designed to augment the exchange of sea water between the Mediterranean and Atlantic Oceans through the Straits of Gibraltar.&lt;br /&gt;
&lt;br /&gt;
During the early industrial-revolution period, the waters of the eastern Mediterranean were already starting to have difficulty purging themselves of human-sourced pollution and contaminants due to a transient spike in Gulf Stream temperatures and a disruption of the interaction between the Med's thermohaline layer and the colder, less saline Atlantic waters. Pellegrino's wizardry was designed to boost large sections of the thermohaline layer up to levels where the warmer, saltier water could more easily flow out into the Atlantic over the Camarinal Sill in the straits.&lt;br /&gt;
&lt;br /&gt;
The wizardry itself involves the temporary construction of double or triple forcefield tubes through which the water is forced. Venturi structures constructed inside the tubes are energized by a controlled inflow of hydrogen and oxygen gases cracked out of the water coming in contact with the forcefields. The pressure differential produced by the compressed gases boosts the water up the tubes, which ensure that the water proceeds in the desired direction and at the proper speed. The Passthrough spell itself is remarkable for how efficiently it uses the wizard's energy to move huge amounts of water with the minimum power outlay. (AWOM)&lt;br /&gt;
&lt;br /&gt;
Transferred to new EC site&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Cockatrice.png&amp;diff=5692</id>
		<title>File:Cockatrice.png</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Cockatrice.png&amp;diff=5692"/>
		<updated>2023-12-18T12:06:36Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Cockatrice&amp;diff=5691</id>
		<title>Cockatrice</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Cockatrice&amp;diff=5691"/>
		<updated>2023-12-17T23:17:14Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:cockatrice.png|thumb|A [[Cockatrice, northern | northern cockatrice]]: ''Archaeocerastus scotodasos'']](''Archaeocerastus'' sp.)  A genus of [[wizardly fauna]] formerly only associated with Europe and Asia, but now also present on other continents.&lt;br /&gt;
&lt;br /&gt;
Ancient and medieval peoples living in the range of the original cockatrice species were sufficiently confused about the origins of the beast that they concocted some truly bizarre stories to account for its genesis. The most popular of these, common all over Europe, was that the cockatrice hatched from a rooster's egg which had been incubated under a toad. One ancient chronicler gives this fairly detailed account:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;For they say that when a Cocke groweth old, he layeth a certaine egge without any shell, instead whereof it is covered with a very thicke skinne, which is able to withstand the greatest force of an easie blow or fall. They saye, moreover, that this egge is layd onely in the Summer time, about the beginning of the Dogge-dayes (between early July and early September), being not so long as a Hens Egge, but round and orbiculer:...sometimes of a yellowish muddy color... and afterward sat upon by a Snake or Toad, bringeth forth the Cockatrice, being halfe a foot in length, the hinder part like a snake, the former part like a Cocke, because of a treble comb on his forehead.&amp;quot; (1)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:AugustinerBrunnenBasilisk.jpg|left|thumb|A basilisk of Basel holds the city's symbol (a stylized bishop's crozier) on this fountain of the 1500's]]&lt;br /&gt;
This image of the creature is one that persists to this day in Europe, and can be seen in various coats of arms there, particularly in [http://museum.worldwidesam.net/reenactment/en/heraldry/achievement.htm achievements] of the arms of the city of [http://www.basel.ch/en/basel.html Basel], in Switzerland. The environs of the canton of Basel-Land, close to the Black Forest and the area where present-day Switzerland, Germany and France meet, were anciently famous for being infested by cockatrices; and a pun on Basel's name is partly  responsible for the other name by which the cockatrice is sometimes known in non-wizardly popular culture: the [[basilisk]].  However, in wizardly usage, the two creatures are nothing to do with one another;  the cockatrice is a mutated reptilian, and the basilisk is a completely artificial  [[construct]] routinely closely associated with the [[Lone Power]].&lt;br /&gt;
&lt;br /&gt;
The cockatrice is actually yet another survivor-genus of the [[aphthonic intervention]] or [[Rafting | &amp;quot;rafting]] project&amp;quot; designed to save as many as possible of the indigenous wizardly life-forms of the continent of [[Atlantis]]. Not all the rafted ''Archaeocerastus'' species prospered in their new homes: most of the &amp;quot;westbound&amp;quot; species died out in North America, due to either climatic problems or conflict with local indigenous species, and had to be &amp;quot;replanted&amp;quot; later. In Europe and Asia, though, the genus had better success.  Its two main species, the [[Cockatrice, great crested | great crested cockatrice]] and [[Cockatrice, northern | northern cockatrice]], are still established there -- though like many more natural species, their normal habitats are being threatened by the increasing presence of human beings in what was formerly wild or little-frequented country.&lt;br /&gt;
&lt;br /&gt;
The cockatrice's most notable characteristic (all right, ''besides'' seeming to be half chicken and half snake...) is the ability to produce an effect usually referred to as [[broadcast neurotoxism]].  Small creatures on which a cockatrice fixes its gaze and attention are paralyzed:  not with fear (though that would be understandable) but because the cockatrice can interfere directly with neurotransmission and other functions of the animal nervous system. This is probably another reason for the ongoing confusion with the basilisk, one variety of which (the stellate or &amp;quot;starry&amp;quot; basilisk) is able to induce tissue changes in living creatures that start out with paralysis, but emphatically don't end that way. As a result, in the popular mind both the cockatrice and the basilisk are routinely endowed with the ability to &amp;quot;turn things into stone&amp;quot;, but the causes of the apparent effect are very different.&lt;br /&gt;
&lt;br /&gt;
(See also:  [[Construct | Constructs]]: [[Fireworm]]; [[mutations, wizardly]].)&lt;br /&gt;
&lt;br /&gt;
(1) Source of cite unknown: via [http://www.eaudrey.com/myth/cockatrice.htm Dave's Mythical Creatures and Places].  (But Borges quotes Sir Thomas Browne in the 1700's re this, though without cite;  also the ''Speculum Triplex'', poss. in translation?)&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Wizardly fauna]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:AugustinerBrunnenBasilisk.jpg&amp;diff=5690</id>
		<title>File:AugustinerBrunnenBasilisk.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:AugustinerBrunnenBasilisk.jpg&amp;diff=5690"/>
		<updated>2023-12-17T23:13:15Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:ReducedPlainCrossings.jpg&amp;diff=5689</id>
		<title>File:ReducedPlainCrossings.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:ReducedPlainCrossings.jpg&amp;diff=5689"/>
		<updated>2023-03-12T00:46:22Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Rirhath_B_Close.jpg&amp;diff=5688</id>
		<title>File:Rirhath B Close.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Rirhath_B_Close.jpg&amp;diff=5688"/>
		<updated>2023-03-12T00:38:08Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: Rirhath B and some of the local starfield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Rirhath B and some of the local starfield&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:SmallBlackIpod.jpg&amp;diff=5687</id>
		<title>File:SmallBlackIpod.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:SmallBlackIpod.jpg&amp;diff=5687"/>
		<updated>2023-02-08T22:27:01Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Touch_Only_Horizontal.jpg&amp;diff=5686</id>
		<title>File:Touch Only Horizontal.jpg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Touch_Only_Horizontal.jpg&amp;diff=5686"/>
		<updated>2023-02-08T22:24:23Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Apple_Without_A_Bite,_the&amp;diff=5685</id>
		<title>Apple Without A Bite, the</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Apple_Without_A_Bite,_the&amp;diff=5685"/>
		<updated>2023-01-24T11:49:46Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:101px-Striped_apple_logo.jpeg|left|thumb|100px|First observed version of the Biteless Apple]]This symbol first turns up in [[HW]] with the arrival of the [[Callahan family | Callahan family's]] new [[Apple IIIc | Apple IIIc+]] computer.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;  The Apple logo in question is the early striped version, noticeably without the &amp;quot;bite&amp;quot;.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  To [[Callahan, Dairine | Dairine]], initially much more interested in the computer itself than any weirdness in its logo, this difference is initially of no interest. But when she clones the computer and takes off with its portable version on her [[Ordeal]], she slowly begins to catch on to what the apple's biteless status implies.&lt;br /&gt;
[[Image:SmallResampledBlueGlassApple.png|right|thumb|150px|Dairine's version of the glass Biteless Apple]]&lt;br /&gt;
&lt;br /&gt;
The next mention of the symbol comes in [[TWD]], when Dairine upgrades the Callahans' household computer. The original machine machine arrived with the software version of the [[Wizard's Manual]] installed, making her one of the first &amp;quot;Ordeal early adopters&amp;quot; and entitling her to membership in the [[Manual software | Manual software's]] beta group. As such she has been added to the &amp;quot;intensive upgrade&amp;quot; list for the Manual's accompanying hardware. In [[TWD]], the newly upgraded machine on which she's testing the Manual beta is plainly a tweaked version of the [http://www.apple-history.com/frames/body.php?page=gallery&amp;amp;model=g4cube Power Macintosh G4 Cube].  Its logo is the modern, non-striped variety, and biteless like its predecessor. Other routine upgrades are assumed to have taken place since, as Dairine's father mentions in [[WH]] that he's in favor of them (presumably because they're free).  (Dairine's &amp;quot;beta version&amp;quot; wallpaper, minus the computerized Manual's lovely rippling-curtain desktop animation, is [https://www.youngwizards.com/yw-wp/wp-content/uploads/2023/01/Dairines_Wallpaper_Large.png here,] at 1920x1200 resolution.)&lt;br /&gt;
&lt;br /&gt;
The latest variation on this theme occurs in [[WAW]], when one young wizard turns up at the crisis meeting on the [[Moon, the | Moon]] carrying a [[WizPod]] that features a &amp;quot;glass&amp;quot; version of the Biteless logo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spot Small Image.png|left|thumb|250px|[[Spot]] (after his second upgrade, in [[AWOM]]) wearing the Biteless Apple]]&lt;br /&gt;
&lt;br /&gt;
In the YW universe, the Biteless Apple has become something of a symbol of the wizardly implementations of modern technology. Whether the symbol's usage in the books also implies any sort of endorsement of the products of the company associated with the Biteful Apple in what passes for the Real World, the [[Powers That Be]] have so far declined to say. ([[HW]], [[TWD]], ''et seq.'')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This computer is, of course, fictional, and loosely based on the&lt;br /&gt;
[http://www.apple-history.com/frames/body.php?page=gallery&amp;amp;model=aIIc Apple IIc/IIc+.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; It's interesting to note in passing [http://www.perfectlyintune.com/page34/page35/page35.html this source], which shows the front page of the original manual for the Apple I: the apple is biteless. More info about the evolution of the Apple logo in the so-called Real World, and the logo's connection with the general concept of knowledge and other archetypes, can be found [http://www.theapplemuseum.com/index.php?id=44 here.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Theory of wizardry]]&lt;br /&gt;
[[Category:History of wizardry]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Apple_Without_A_Bite,_the&amp;diff=5684</id>
		<title>Apple Without A Bite, the</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Apple_Without_A_Bite,_the&amp;diff=5684"/>
		<updated>2023-01-24T11:48:11Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:101px-Striped_apple_logo.jpeg|left|thumb|100px|First observed version of the Biteless Apple]]This symbol first turns up in [[HW]] with the arrival of the [[Callahan family | Callahan family's]] new [[Apple IIIc | Apple IIIc+]] computer.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;  The Apple logo in question is the early striped version, noticeably without the &amp;quot;bite&amp;quot;.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  To [[Callahan, Dairine | Dairine]], initially much more interested in the computer itself than any weirdness in its logo, this difference is initially of no interest. But when she clones the computer and takes off with its portable version on her [[Ordeal]], she slowly begins to catch on to what the apple's biteless status implies.&lt;br /&gt;
[[Image:SmallResampledBlueGlassApple.png|right|thumb|150px|Dairine's version of the glass Biteless Apple]]&lt;br /&gt;
&lt;br /&gt;
The next mention of the symbol comes in [[TWD]], when Dairine upgrades the Callahans' household computer. The original machine machine arrived with the software version of the [[Wizard's Manual]] installed, making her one of the first &amp;quot;Ordeal early adopters&amp;quot; and entitling her to membership in the [[Manual software | Manual software's]] beta group. As such she has been added to the &amp;quot;intensive upgrade&amp;quot; list for the Manual's accompanying hardware. In [[TWD]], the newly upgraded machine on which she's testing the Manual beta is plainly a tweaked version of the [http://www.apple-history.com/frames/body.php?page=gallery&amp;amp;model=g4cube Power Macintosh G4 Cube].  Its logo is the modern, non-striped variety, and biteless like its predecessor. Other routine upgrades are assumed to have taken place since, as Dairine's father mentions in [[WH]] that he's in favor of them (presumably because they're free).  (Dairine's &amp;quot;beta version&amp;quot; wallpaper, minus the computerized Manual's lovely rippling-curtain desktop animation, is [https://www.youngwizards.com/yw-wp/wp-content/uploads/2023/01/Dairines_Wallpaper_Large.png here,] at 1920x1200 resolution.)&lt;br /&gt;
&lt;br /&gt;
The latest variation on this theme occurs in [[WAW]], when one young wizard turns up at the crisis meeting on the [[Moon, the | Moon]] carrying a [[WizPod]] that features a &amp;quot;glass&amp;quot; version of the biteless logo. (An ad for this interesting piece of hardware, detailing some of its more attractive features, can be found [http://www.youngwizards.com/The-WizPod-Touch here.])&lt;br /&gt;
&lt;br /&gt;
[[Image:Spot Small Image.png|left|thumb|250px|[[Spot]] (after his second upgrade, in [[AWOM]]) wearing the Biteless Apple]]&lt;br /&gt;
&lt;br /&gt;
In the YW universe, the Biteless Apple has become something of a symbol of the wizardly implementations of modern technology. Whether the symbol's usage in the books also implies any sort of endorsement of the products of the company associated with the Biteful Apple in what passes for the Real World, the [[Powers That Be]] have so far declined to say. ([[HW]], [[TWD]], ''et seq.'')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This computer is, of course, fictional, and loosely based on the&lt;br /&gt;
[http://www.apple-history.com/frames/body.php?page=gallery&amp;amp;model=aIIc Apple IIc/IIc+.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; It's interesting to note in passing [http://www.perfectlyintune.com/page34/page35/page35.html this source], which shows the front page of the original manual for the Apple I: the apple is biteless. More info about the evolution of the Apple logo in the so-called Real World, and the logo's connection with the general concept of knowledge and other archetypes, can be found [http://www.theapplemuseum.com/index.php?id=44 here.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Theory of wizardry]]&lt;br /&gt;
[[Category:History of wizardry]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Spot_Small_Image.png&amp;diff=5683</id>
		<title>File:Spot Small Image.png</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:Spot_Small_Image.png&amp;diff=5683"/>
		<updated>2023-01-24T11:41:13Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Apple_Without_A_Bite,_the&amp;diff=5682</id>
		<title>Apple Without A Bite, the</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Apple_Without_A_Bite,_the&amp;diff=5682"/>
		<updated>2023-01-24T11:40:43Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:101px-Striped_apple_logo.jpeg|left|thumb|100px|First observed version of the Biteless Apple]]This symbol first turns up in [[HW]] with the arrival of the [[Callahan family | Callahan family's]] new [[Apple IIIc | Apple IIIc+]] computer.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;  The Apple logo in question is the early striped version, noticeably without the &amp;quot;bite&amp;quot;.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;  To [[Callahan, Dairine | Dairine]], initially much more interested in the computer itself than any weirdness in its logo, this difference is initially of no interest. But when she clones the computer and takes off with its portable version on her [[Ordeal]], she slowly begins to catch on to what the apple's biteless status implies.&lt;br /&gt;
[[Image:SmallResampledBlueGlassApple.png|right|thumb|150px|Dairine's version of the glass Biteless Apple]]&lt;br /&gt;
&lt;br /&gt;
The next mention of the symbol comes in [[TWD]], when Dairine upgrades the Callahans' household computer. The original machine machine arrived with the software version of the [[Wizard's Manual]] installed, making her one of the first &amp;quot;Ordeal early adopters&amp;quot; and entitling her to membership in the [[Manual software | Manual software's]] beta group. As such she has been added to the &amp;quot;intensive upgrade&amp;quot; list for the Manual's accompanying hardware. In [[TWD]], the newly upgraded machine on which she's testing the Manual beta is plainly a tweaked version of the [http://www.apple-history.com/frames/body.php?page=gallery&amp;amp;model=g4cube Power Macintosh G4 Cube].  Its logo is the modern, non-striped variety, and biteless like its predecessor. Other routine upgrades are assumed to have taken place since, as Dairine's father mentions in [[WH]] that he's in favor of them (presumably because they're free).  (Dairine's &amp;quot;beta version&amp;quot; wallpaper, minus the computerized Manual's lovely rippling-curtain desktop animation, is [https://www.youngwizards.com/yw-wp/wp-content/uploads/2023/01/Dairines_Wallpaper_Large.png here,] at 1920x1200 resolution.)&lt;br /&gt;
&lt;br /&gt;
The latest variation on this theme occurs in [[WAW]], when one young wizard turns up at the crisis meeting on the [[Moon, the | Moon]] carrying a [[WizPod]] that features a &amp;quot;glass&amp;quot; version of the biteless logo. (An ad for this interesting piece of hardware, detailing some of its more attractive features, can be found [http://www.youngwizards.com/The-WizPod-Touch here.])&lt;br /&gt;
&lt;br /&gt;
[[Image:Spot Small Image.png|left|thumb|250px|[[Spot]] (after his second upgrade, in [[AWOM]]) wearing the Biteless Apple]]&lt;br /&gt;
&lt;br /&gt;
In the YW universe, the Biteless Apple has become something of a symbol of the wizardly implementations of modern technology, and therefore seemed like a perfect choice for ErrantryWiki's logo. Whether the symbol's usage in the books also implies some covert admiration of the intrinsic coolness of the products of the company associated with the Biteful Apple in what passes for the Real World, the [[Powers That Be]] have so far declined to say. ([[HW]], [[TWD]], ''et seq.'')&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This computer is, of course, fictional, and loosely based on the&lt;br /&gt;
[http://www.apple-history.com/frames/body.php?page=gallery&amp;amp;model=aIIc Apple IIc/IIc+.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; It's interesting to note in passing [http://www.perfectlyintune.com/page34/page35/page35.html this source], which shows the front page of the original manual for the Apple I: the apple is biteless. More info about the evolution of the Apple logo in the so-called Real World, and the logo's connection with the general concept of knowledge and other archetypes, can be found [http://www.theapplemuseum.com/index.php?id=44 here.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Theory of wizardry]]&lt;br /&gt;
[[Category:History of wizardry]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:SmallResampledBlueGlassApple.png&amp;diff=5681</id>
		<title>File:SmallResampledBlueGlassApple.png</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:SmallResampledBlueGlassApple.png&amp;diff=5681"/>
		<updated>2023-01-24T11:34:48Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:101px-Striped_apple_logo.jpeg&amp;diff=5680</id>
		<title>File:101px-Striped apple logo.jpeg</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=File:101px-Striped_apple_logo.jpeg&amp;diff=5680"/>
		<updated>2023-01-24T11:30:44Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: Early striped Apple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Early striped Apple&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Nolan,_Ronan&amp;diff=5679</id>
		<title>Nolan, Ronan</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Nolan,_Ronan&amp;diff=5679"/>
		<updated>2022-10-13T21:10:26Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A teenaged wizard based in Bray, County Wicklow, in the Republic of Ireland: son of [[Nolan, Ronan Sr. | Ronan Nolan Sr.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#efefef;margin:20px 10px 20px 10px;padding:10px;border:1px solid #cccccc;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:45px-Information_icon.svg.png]]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;'''Vital statistics:'''&lt;br /&gt;
&lt;br /&gt;
''Full name / formal name'':  Ronan Harris Nolan Junior&amp;lt;br /&amp;gt;&lt;br /&gt;
''Height:'' 178cm / 5' 10&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
''Weight:'' 64kg / 140 lb&amp;lt;br /&amp;gt;&lt;br /&gt;
''Ethnicity:'' Irish (caucasian)&amp;lt;br /&amp;gt;&lt;br /&gt;
''Age:'' 16-17 +/-? {{age warning}}&amp;lt;br /&amp;gt;&lt;br /&gt;
''Education:'' (primary) Cronan Naofa National School, Bray, County Wicklow&amp;lt;br /&amp;gt;(secondary) Presentation College, Bray, County Wicklow&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the events of [[AWAB]], [[Callahan, Juanita L. | Nita]] meets Ronan in a fried chicken place on Main Street in Bray, and is more or less immediately attracted to him, struck (initially) by his dark good looks and his edgy, slightly punk attitude toward life in general and her in particular. When she discovers -- having made her way to his address, needing a consultation on local wizardly conditions -- that the shaggy-haired, dark-eyed, intriguing presence a few tables down at the chicken place is a fellow wizard, she's initially shocked... but she gets over it.&lt;br /&gt;
&lt;br /&gt;
The attraction Nita initially feels is if anything made stronger by her discovery that Ronan is a wizard of considerable talent and power -- one strong enough to have survived the dangerous [[Ordeal]]-experience of the [[elemental exploit]] known as [[Sea, Taking In The | taking in the Sea]]. The difference in their ages -- he has at least a couple of years on her -- does not particularly bother her: what does bother her is that she realizes how attractive she finds this opinionated, annoying, annoyed, abrasive guy. The realization leads to some moments of discomfort for both of them. Some of these are comical, such as the incident during the wizards' crisis meeting in the [[Long Hall, the | Long Hall]] pub in [[Dublin]], during which Nita (as the [[Senior]] Wizard for Europe puts it) inadvertently &amp;quot;turns Ronan into a soggy beermat.&amp;quot; The tension between them -- and the appreciation that each has for the other's talent -- probably makes the long &amp;quot;first kiss&amp;quot; they eventually share more or less unavoidable.&lt;br /&gt;
&lt;br /&gt;
What Nita and Ronan discover from this kiss, however, is far more important than any mere realization about personal emotional development (or the lack of it). During the moment of intimacy, Nita detects, buried deep inside of Ronan, the unmistakable signature of one of the [[Powers That Be | Powers that Be]]. Ronan, it turns out, has been at least since his Ordeal, and possibly much longer, a hiding place for this Power, which has been biding Its time, waiting for mortal events to move into a specific configuration... one that's now drawing close.&lt;br /&gt;
&lt;br /&gt;
Ronan's opinions about this are initially unprintable, and become complex -- possibly understandably so for someone on the threshold of adult life who suddenly finds that his life is not his own, and that he is a weapon in the One's hand, no different from the terrible [[Spear of Light]] with which he shortly finds himself invested (though a case could be made for the opinion that the situation was actually the other way around). Nita's reactions to Ronan's evolving predicament are similarly complex. Her longstanding relationship with [[Kit]] has suddenly had a factor added to it that neither of them expected, and one that Nita finds profoundly uncomfortable -- since the three of them will need to be working together professionally in the short term, handling the incursion of [[Balor]] and the supernatural forces of ancient Ireland into the present day. Fortunately the situation does not resolve itself as tragically as it might have if that three-way tension was ''not'' operating; Nita's and Kit's presence prove vital to the  effective use of the Spear Luin on the field of the [[Second Battle of Moytura]], and Ronan departs the field still in possession of the Spear and his sanity...though certain other tensions, particularly between him and the [[Michael Power | Power]] guesting at the bottom of his soul, are not entirely resolved. Neither are other more personal ones, though these are at least not actively toxic.&lt;br /&gt;
&lt;br /&gt;
After [[AWAB]] Ronan remains mostly in the background until [[WAW]], when Kit calls him in to assist with the events starting to unfold surrounding the beginning of the crisis caused by the [[Pullulus]] and the [[Lone Power | dark force]] driving it. While he makes light of the tensions between him, Nita and Kit, those tensions are still there, though in diminished form due to everyone's preoccupation with the growing danger and the imminent loss of wizardry among adults. Ronan becomes an important part of the expedition to [[Rashah]]: and not even he fully realizes (until events there begin to unfold) exactly how important he, his inner guest, and the Spear they both wield will be to the final outcome, especially the rise of the [[Hesper]]. He gives Nita at least one terrible moment during this period, which Nita later threatens to take out of his hide: but so far this promise remains unfulfilled.&lt;br /&gt;
&lt;br /&gt;
In [[AWOM]], Ronan is one of the group of wizards who turn out to meet [[Mamvish]] on her arrival on Earth. He later is called in again by Kit (along with [[McAllister, Darryl | Darryl McAllister]]) to assist in investigating events surrounding the discovery of the [[superegg]] on [[Mars]]...with very mixed results.&lt;br /&gt;
&lt;br /&gt;
Ronan's personal life continues rather complicated. Issues regarding his interior &amp;quot;houseguest&amp;quot; seem largely to have been resolved. But, possibly secondary to his increased presence in and around the Rodriguez household, he has succeeded in attracting the attention of Kit's sister [[Rodriguez, Carmela E. | Carmela]] -- never an entirely safe situation, and one which has caused Nita to stand back and watch with clinical interest (and an occasional urge to sell tickets). How this will develop, possibly not even the Powers that Be can predict with any certainty. ([[AWAB]], [[WAW]], ''et seq''.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Wizards]]&lt;br /&gt;
[[Category:Personages]]&lt;/div&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Binding_Oath,_the&amp;diff=5678</id>
		<title>Binding Oath, the</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Binding_Oath,_the&amp;diff=5678"/>
		<updated>2022-09-15T16:34:47Z</updated>

		<summary type="html">&lt;p&gt;EWImportBoss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the most powerful [[strictures]] in the [[Speech, the | Speech]], the Binding Oath is the basis for almost all [[Promissory statements | promissory statements]] and wizardly vows; even the [[Wizard's Oath]] is derived from it. It is phrased in the [[Enactive recension]] of the Speech, and the Binding Oath has so much power inherent in it that any being who swears it -- even the [[Lone Power]] itself -- is required to abide by the Oath's terms on pain of the withdrawal of all energy which has been invested in the being by the [[One, the | One]].&lt;br /&gt;
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The Oath begins, &amp;quot;I swear by the One to perform what I promise, fully and without any reservation, nor with any mechanism or execution founded in the intention to deceive;  to fully inform the wizards to whom I swear this oath of all manner and matter of things pertaining to their querying and desire;  to carry out this information at a speed and in a way best suited to these wizards' desires and the achievement of their ends;  and at the end of said achievement, to depart without doing any harm to them or any thing or person affiliated to them in whatever degree, and when the conditions of this swearing are discharged and acknowledged to have been discharged, to go peaceably again into my own place.  And all this, by the Power of that One in Which all oaths and all intentions rest, inviting It on my abbroachment of this Oath to withdraw the gifts It allows me to enjoy, I swear -- &amp;quot;  There are several more optional phrases setting out any additional conditions and requirements, the fulfillment of which will signal the oath's completion and the release of the being doing the swearing.&lt;br /&gt;
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A wizard will only be able to use the Binding Oath once in a lifetime.  In [[WH]], [[Nita]] judges that the right moment has come, and forces [[Esemeli]] to take the Binding Oath...with mixed results that serve only to emphasize how dangerous the [[Lone One]] is to deal with even when the wizard thinks he or she holds all the cards. Additionally, the Oath is as binding on the administering wizard as it is on the being who takes it. So powerful a stricture routinely demands a high price;  the power of the binding (determined by the power of the being which is bound) implies a directly proportional payment in energy by the wizard. Such payments can take years to clear.  ([[WH]])&lt;br /&gt;
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(See also:  [[Adjurations, formal]].)&lt;br /&gt;
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[[Category:Theory of wizardry]]&lt;/div&gt;</summary>
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		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Wand&amp;diff=5677</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Wand&amp;diff=5677"/>
		<updated>2022-09-15T16:22:37Z</updated>

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&lt;div&gt;[[Image:Bittersweet.jpg|thumb|right|300px|A wand donated by a 30-year-old bittersweet vine (''Celastrus scandens'', aka &amp;quot;Wilma&amp;quot;): from the author's collection]]One of the most commonly used physical wizardly tools, especially for wizards in the earlier stages of their careers.&lt;br /&gt;
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A wand normally is used in one of two ways:  as a tool with its own specific properties and powers, or as a [[channeling device]] used to direct the forces of a spell in a specific manner or direction.&lt;br /&gt;
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In the first instance, a wand usually shares some of the properties of a [[charm]], in that it has a specific small wizardry associated with the physical fabric of the wand itself. This wizardry may be something independently applied, or a property already associated with the physical object (such as a [[rowan wand]]'s affinity for moonlight). In the first instance, the wizard intending to use the wand will normally try to construct it from some material which has little affinity with any specific wizardry. This ensures that there will be as little interference with the channeling of the wizard's personal energy as possible.&lt;br /&gt;
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The wand is one of the more personal objects associated with wizardly practice. Wands are normally made from requested or donated material -- as Nita's [[rowan wand | rowan wands]] are all donations from the [[rowan]] tree [[Liused]], and Kit's antenna-wand was a present to him from the [[Edsel]] his father has been detailing. Since a given wand is usually made or prepared by the wizard who will be using it, it's viewed as inappropriate (if not simply unwise) to sell, trade or transfer them. There are rare exceptions to this rule involving legacy (in the word's original sense) or &amp;quot;heritage&amp;quot; wands that either possess significant historical value, or have been involved in wizardries that have imbued them with qualities requiring special management or curation, usually by Advisory-level wizards or above. &lt;br /&gt;
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As their practice progresses, there are wizards who become ambivalent about wands. They may start to see them as a &amp;quot;crutch&amp;quot;, a shortcut device, or a gimmick -- something slightly juvenile and embarrassing, associated with the early days when, as most wizards do, they had more sheer power than expertise. But such opinions are probably not particularly helpful. Like other skilled craftsmen for whom the work is what matters most, the smartest and most gifted wizards have no compunction about using a wand when it's obviously the right tool for the job. ([[SYWTBAW]] et al.)&lt;br /&gt;
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[[Category:Equipment]]&lt;br /&gt;
[[Category:Theory of wizardry]]&lt;br /&gt;
[[Category:Spells]]&lt;/div&gt;</summary>
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