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	<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?action=history&amp;feed=atom&amp;title=Peryton</id>
	<title>Peryton - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?action=history&amp;feed=atom&amp;title=Peryton"/>
	<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;action=history"/>
	<updated>2026-04-16T08:02:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5724&amp;oldid=prev</id>
		<title>EWImportBoss at 21:14, 4 April 2025</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5724&amp;oldid=prev"/>
		<updated>2025-04-04T21:14:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:14, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons_mkii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons_mkii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;death -- souls &lt;/del&gt;either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims—perhaps the ones the Lone Power most prefers to catch—are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;death—souls &lt;/ins&gt;either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims—perhaps the ones the Lone Power most prefers to catch—are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technique -- trapping &lt;/del&gt;something of the One's making in a prolonged and mostly inescapable &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prison -- is &lt;/del&gt;a favorite technique of the Lone Power's. ([[SYWTBAW]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technique—trapping &lt;/ins&gt;something of the One's making in a prolonged and mostly inescapable &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prison—is &lt;/ins&gt;a favorite technique of the Lone Power's. ([[SYWTBAW]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Beings (marginal)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Beings (marginal)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5723&amp;oldid=prev</id>
		<title>EWImportBoss at 21:12, 4 April 2025</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5723&amp;oldid=prev"/>
		<updated>2025-04-04T21:12:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons_mkii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons_mkii.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victims -- perhaps &lt;/del&gt;the ones the Lone Power most prefers to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;catch -- are &lt;/del&gt;those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victims—perhaps &lt;/ins&gt;the ones the Lone Power most prefers to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;catch—are &lt;/ins&gt;those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &amp;quot;open market&amp;quot; and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer it'll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5722&amp;oldid=prev</id>
		<title>EWImportBoss at 21:11, 4 April 2025</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5722&amp;oldid=prev"/>
		<updated>2025-04-04T21:11:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:11, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perytons_mk_ii&lt;/del&gt;.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perytons_mkii&lt;/ins&gt;.jpg|thumb|right|400px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5721&amp;oldid=prev</id>
		<title>EWImportBoss at 21:10, 4 April 2025</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=5721&amp;oldid=prev"/>
		<updated>2025-04-04T21:10:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:10, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perytons&lt;/del&gt;.jpg|thumb|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;300px&lt;/del&gt;|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perytons_mk_ii&lt;/ins&gt;.jpg|thumb|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;400px&lt;/ins&gt;|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death -- souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &amp;quot;unfinished business&amp;quot; of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &amp;quot;power source&amp;quot; for the Lone One's constructed shells. The human eyes that seem to look out of the perytons' animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3916&amp;oldid=prev</id>
		<title>EWImportBoss: 18 revisions imported</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3916&amp;oldid=prev"/>
		<updated>2021-01-30T09:44:55Z</updated>

		<summary type="html">&lt;p&gt;18 revisions imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:44, 30 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=783&amp;oldid=prev</id>
		<title>EWImportBoss: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=783&amp;oldid=prev"/>
		<updated>2021-01-30T09:21:21Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:21, 30 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>EWImportBoss</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3915&amp;oldid=prev</id>
		<title>newimport&gt;DianeDuane at 12:14, 2 January 2011</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3915&amp;oldid=prev"/>
		<updated>2011-01-02T12:14:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:14, 2 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>newimport&gt;DianeDuane</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=782&amp;oldid=prev</id>
		<title>Import&gt;DianeDuane at 12:14, 2 January 2011</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=782&amp;oldid=prev"/>
		<updated>2011-01-02T12:14:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:14, 2 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons.jpg|thumb|right|300px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons.jpg|thumb|right|300px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;â &lt;/del&gt;souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;âunfinished businessâ &lt;/del&gt;of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;âpower sourceâ &lt;/del&gt;for the Lone One's constructed shells. The human eyes that seem to look out of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perytonsâ &lt;/del&gt;animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-- &lt;/ins&gt;souls either in a state of rage or denial about their own deaths, or so deeply drowned in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;unfinished business&amp;quot; &lt;/ins&gt;of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;power source&amp;quot; &lt;/ins&gt;for the Lone One's constructed shells. The human eyes that seem to look out of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perytons' &lt;/ins&gt;animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;âopen marketâ &lt;/del&gt;and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;itâll &lt;/del&gt;last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;open market&amp;quot; &lt;/ins&gt;and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it'll &lt;/ins&gt;last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the technique &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;â &lt;/del&gt;trapping something of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oneâs &lt;/del&gt;making in a prolonged and mostly inescapable prison &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;â &lt;/del&gt;is a favorite technique of the Lone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Powerâs&lt;/del&gt;. ([[SYWTBAW]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(1) The soul is still a soul, but its continued humanity is in something of a qualified state under the conditions by which a soul becomes part of a peryton. Alien versions of the peryton exist under other names, as the technique &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-- &lt;/ins&gt;trapping something of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One's &lt;/ins&gt;making in a prolonged and mostly inescapable prison &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-- &lt;/ins&gt;is a favorite technique of the Lone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Power's&lt;/ins&gt;. ([[SYWTBAW]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Beings (marginal)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Beings (marginal)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Import&gt;DianeDuane</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3914&amp;oldid=prev</id>
		<title>newimport&gt;DianeDuane at 11:41, 5 May 2008</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3914&amp;oldid=prev"/>
		<updated>2008-05-05T11:41:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:41, 5 May 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons.jpg|thumb|right|300px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Perytons.jpg|thumb|right|300px|A pack of perytons attacks]]Neither a creature or a construct, but containing elements of both, the peryton is a shell of matter inhabited and animated by the soul of a former human being.(1)  Perytons are members of the larger class of [[Inhabition | inhabitions]], q.v., and should not be confused with [[demonic presence | demonic presences]], which may sometimes possess physical objects or beings for a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death â souls either in a state of rage or denial about their own deaths, or so deeply drowned in the âunfinished businessâ of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as âpower sourceâ for the Lone One's constructed shells. The human eyes that seem to look out of the perytonsâ animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death â souls either in a state of rage or denial about their own deaths, or so deeply drowned in the âunfinished businessâ of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as âpower sourceâ for the Lone One's constructed shells. The human eyes that seem to look out of the perytonsâ animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the âopen marketâ and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer itâll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, the statement has an unhappy corollary:  no soul that wholly desires its imprisonment can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the âopen marketâ and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer itâll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also:  [[Construct | Constructs]]: [[Overshadowing, secondary]]:  [[Soultraps]]:  [[Thaumalepsy]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Beings (marginal)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>newimport&gt;DianeDuane</name></author>
	</entry>
	<entry>
		<id>http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3913&amp;oldid=prev</id>
		<title>newimport&gt;DianeDuane at 11:10, 4 May 2008</title>
		<link rel="alternate" type="text/html" href="http://errantryconcordance.com/mediawiki-1.35.1/index.php?title=Peryton&amp;diff=3913&amp;oldid=prev"/>
		<updated>2008-05-04T11:10:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:10, 4 May 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death â souls either in a state of rage or denial about their own deaths, or so deeply drowned in the âunfinished businessâ of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as âpower sourceâ for the Lone One's constructed shells. The human eyes that seem to look out of the perytonsâ animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perytons are built by the [[Lone Power]], and manifest in shapes which the beings they pursue will find frightening and evocative of their purpose: for humans, this often means wolves, though other shapes are possible depending on what cultural context is native to the beings they are pursuing. (This alteration of appearance is an automatic response and not to be confused with [[shapechange]], which is an active function of wizardry.) The Lone Power builds the physical shells of the perytons and then lures into them the [[degradation | degraded]] or [[derangement | deranged]] souls of human beings after death â souls either in a state of rage or denial about their own deaths, or so deeply drowned in the âunfinished businessâ of some hate-based event or situation of their previous lives that they actively refuse to move on to what awaits them. Other useful victims -- perhaps the ones the Lone Power most prefers to catch -- are those souls of the enraged dead who formerly felt most alive when they were killing or causing pain to others. Whatever the case, these souls act as âpower sourceâ for the Lone One's constructed shells. The human eyes that seem to look out of the perytonsâ animal bodies are the clearest token of their presence and willing servitude. In return for being granted this grim post-mortal existence, the perytons willingly serve the Lone One as hunters, trackers, and instruments of torture;  packs of them are especially effective against still-living humans.  A human's scent enrages perytons beyond anything else, and they will immediately kill any human they catch.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, no soul that wholly desires its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prison &lt;/del&gt;can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the âopen marketâ and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer itâll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since they are no longer associated with a genuinely living body, and (because in the service of a [[Powers That Be | Power]] which so hates life and the living) cut off from Life itself, the span of perytons is by no means as long as the Power which decoys the activating souls into them would like those souls to think. A peryton may persist for a matter of centuries before the soul within it becomes sufficiently vitiated to cease to exist.  There have apparently been a very few cases of a soul within a peryton escaping its prison: these have always been souls which were merely deranged rather than degraded, and which came to their senses and departed the shells that held them. However, the Lone Power is usually skilled at selecting souls which are too hate-filled ever to exercise this option, and prefer their eventual fatal dissolution to any hope of escape into a more merciful but also more uncertain and uncontrollable universe. (Though the [[Wizard's Manual]] states categorically that no soul which desires to escape prison will ever be denied its desire, however long its liberation may take, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the statement has an unhappy corollary:  &lt;/ins&gt;no soul that wholly desires its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imprisonment &lt;/ins&gt;can be rescued from outside.) Normally, after the extinction of the soul inside a given peryton-shell, the Lone One merely sets the shell out on the âopen marketâ and waits for another soul sufficiently hate-filled not to care what happens to it or how much longer itâll last, as long as it (initially) looks like eternity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>newimport&gt;DianeDuane</name></author>
	</entry>
</feed>