Difference between revisions of "Enacture"

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In wizardry -- and specifically, in wizards -- the "embedded" quality which enables a wizard to cause a spell to happen. This quality vests only in beings in whom it has been directly authorized or activated by the [[Powers That Be, the | Powers that Be]]. The lack of enacture is what keeps non-wizardly [[Speech, the | Speech]]-users from being able to manipulate the universe using the [[enactive]] power inherent in the Speech.  
 
In wizardry -- and specifically, in wizards -- the "embedded" quality which enables a wizard to cause a spell to happen. This quality vests only in beings in whom it has been directly authorized or activated by the [[Powers That Be, the | Powers that Be]]. The lack of enacture is what keeps non-wizardly [[Speech, the | Speech]]-users from being able to manipulate the universe using the [[enactive]] power inherent in the Speech.  
  
(See also: [[Science of mind, the]], [[Enactive recension]], [[Spells, theory and practice]].)
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(See also: [[Science of mind, the]]; [[Enactive recension]]; [[Spells, theory and practice]].)

Revision as of 07:03, 23 June 2005

In wizardry -- and specifically, in wizards -- the "embedded" quality which enables a wizard to cause a spell to happen. This quality vests only in beings in whom it has been directly authorized or activated by the Powers that Be. The lack of enacture is what keeps non-wizardly Speech-users from being able to manipulate the universe using the enactive power inherent in the Speech.

(See also: Science of mind, the; Enactive recension; Spells, theory and practice.)