Paramagia

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(Not to be confused with perimagia, q.v.) Items or actions which produce wizardly effects, though the being using or performing them is not a wizard, and may not even believe in wizardry. Also, the ability to use paramagia successfully.

Concepts such as the cantrip, or items such as the amulet and charm, are typical paramagia. In the conceptual form, paramagia may involve (for example) the preservation for use of a fragment of a spell circle or a phrase in the Speech by a nonwizard who hears or sees the spell used. Since nonwizardly users will lack the crucial element of enacture, the preserved fragments will almost certainly not have the originally intended effect. But since the Speech, as the language used to build the Universe, has its own inherent power, even fragments of it will often have some effect.

Creatures or beings moving upward in terms of eclestic positioning are more likely to succesfully use or manifest paramagia than others. A special case of this kind of paramagia is sometimes caused by repeated exposure to wizardry, or exposure to wizardry of unusual power. This is usually considered the most likely cause of the tendency of wizards' pets to get "a little strange". (SYWTBAW et al.)

(see also Eclesis, Eclestic line)